about / readme

So, what is Nekroi?

Short version: one person, big projects, no publisher. Long version below, for the curious and the bored.

readme.txt

Nekroi is the name on my bigger work: games, and the kind of software that takes longer to build than anyone wants to admit. It's not a company with a catalogue. It's a place for things to grow up in public, at whatever speed they grow.

Some of it will ship. Some of it won't. Either way, you'll see the process here: the devlogs, the rewrites, the bad ideas that turned out to be good, and the good ideas that turned out to be terrible.

etymology.txt

Why “Nekroi”?

nekroí · ancient Greek · plural of νεκρός · the dead

Honest answer: nekros.com has been taken since 2004. The plural wasn't. That's the whole story.

It stuck because it's accurate. Most projects die. Mine certainly have. Here the dead ones get a grave instead of a cover-up, and the ones that make it out alive get a proper home.

RESURRECT

CREATIVE NECROMANCY

THE CONCEPT OF NEKROI

Nekroi (noun, pl.): the state of dragging a dead project back to life and, against all odds, finishing it. Characterized by overwhelming joy, mild disbelief, and the sudden urge to start three more. Can only be achieved through stubbornness, late nights and an unhealthy relationship with a compiler. Rarely observed in the wild.

house rules

The rules

  1. 01

    One person.

    Nekroi is me. Sometimes I'll say "we". That's just me feeling important.

  2. 02

    Big things only.

    Small experiments and blog posts live on jaypix.dev. Nekroi gets the projects that take months and cost sleep.

  3. 03

    Done when it's done.

    No publisher, no investors, no crunch. Deadlines are self-imposed and usually met around 4 AM, wide awake.

  4. 04

    Weird is a feature.

    If something here feels like a dream you half-remember, that's on purpose. Probably.

  5. 05

    Pay for a thing, get the thing.

    No loot boxes, no battle passes, no "engagement". If something costs money, you pay once and it's yours.

  6. 06

    Dead projects get a grave.

    Projects that die stay on the site with a headstone, not a 404. It's in the name.

whoami

Jaypix. Developer, designer, professional starter of things. The small stuff, and a blog post arguing your color palette is probably fine, live at jaypix.dev.

Want to talk? Hold a séance.

press & credits

For the press

Wordmark (SVG) Wordmark + .com (SVG)

factsheet.txt
Name
Nekroi (say NEH-kroy. Greeks will correct you)
Means
νεκροί, ancient Greek for “the dead”
Founded
2026
Team
1 human
Shipped
0, so far
Publisher
None. Investors: also none.

“Nekroi is a one-person studio making big, strange games and software.”

credits.txt
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NKR NEWS
projects shipped: 0 0 games shipped · 0 games cancelled · statistically flawless productivity up 400% this quarter. nobody is asking how all projects 90% done · the remaining 90% is in progress local developer describes tuesday as "a really productive four days" local man argues with compiler for six hours. compiler wins engine now runs at 144 fps. so does the developer roadmap available on request. it is written on a mirror it works on my machine. my machine is on its third espresso studio says it has "never felt better." studio has not slept sponsored by nobody, thankfully new build compiled in 3 seconds. felt like 3 hours. or 3 minutes. hard to say νεκροί: ancient greek for "the dead" · business is fine build failed · pushed to main anyway